![]() Klei has said they are considering taking it out completely and if they did I wouldn’t miss it. There is a minimap, but at no point did I feel the need for one and I had almost finished the demo before I even noticed I had one. It is important because it allows you to take in the structure and where everything is to take your time and plan your way through. ![]() The level structure is very like Metroid in how the camera shifts to screens rather than keeping your character centered in the middle of the screen. Small touches of color and art design convey what is possible in every single section. The developers looked for a way to convey darkness while the player could still tell where everything was. They made two versions of everything, one for when it is in shadows and one for when it is in light. I have to talk about the art style because it is so important to the game.
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